Oracle*CASE - definizione. Che cos'è Oracle*CASE
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Cosa (chi) è Oracle*CASE - definizione

SELECTION CONTROL MECHANISM IN PROGRAMMING LANGUAGES
Case statement; Switch case; Switch-case; Select case; Select statement; Inspect statement; Decode (Oracle); Fallthrough switch; Switch (programming); Fallthrough

Oracle*CASE      
A set of CASE tools from Oracle.
Test oracle         
DEVICE USED IN SOFTWARE TESTING
Oracle (testing); Test Oracle; Oracle problem; Oracle (software testing)
In computing, software engineering, and software testing, a test oracle (or just oracle) is a mechanism for determining whether a test has passed or failed.Kaner, Cem; A Course in Black Box Software Testing, 2004 The use of oracles involves comparing the output(s) of the system under test, for a given test-case input, to the output(s) that the oracle determines that product should have.
Oracle machine         
ABSTRACT MACHINE USED TO STUDY DECISION PROBLEMS
Oracle (computer science); Oracle (computability); Machine oracle; Oracle Turing machine; Turing oracle; Relativization; Oracle (complexity); Computer Science Oracles; Computer Science Oracle; Oracle set; Oracle tape; Oracle Machines; Baker-Gill-Solovay theorem; Oracle (computing); Oracle algorithm; Relativizing proof
In complexity theory and computability theory, an oracle machine is an abstract machine used to study decision problems. It can be visualized as a Turing machine with a black box, called an oracle, which is able to solve certain problems in a single operation.

Wikipedia

Switch statement

In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via search and map.

Switch statements function somewhat similarly to the if statement used in programming languages like C/C++, C#, Visual Basic .NET, Java and exists in most high-level imperative programming languages such as Pascal, Ada, C/C++, C#, Visual Basic .NET, Java, and in many other types of language, using such keywords as switch, case, select or inspect.

Switch statements come in two main variants: a structured switch, as in Pascal, which takes exactly one branch, and an unstructured switch, as in C, which functions as a type of goto. The main reasons for using a switch include improving clarity, by reducing otherwise repetitive coding, and (if the heuristics permit) also offering the potential for faster execution through easier compiler optimization in many cases.